Skrae

Skrae the Ranger

Description:

LVL 1 HUMAN RANGER True Neutral
Follows the path of Ehlonna
HP: 7 Hit dice: d8
AC: 10 + 4 + 2 = 16
BAB: +1

  • STR 16 +3
  • DEX 18 +4
  • CON 8 -1
  • INT 8 -1
  • WIS 11 +0
  • CHA 11 +0
    Initiative 4

SAVES
Fortitude 3+2=5 Reflex 4+2=6 Will 0+0=0

FEATS
1st favored enemy: animal
2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival.
+2 bonus on weapon damage rolls
Track
Wild Empathy
Roll 1d20 (
CHA MOD)
Simple and Martial Weapon Proficiency (and light armor/shields)
Point Blank Shot
+1 on ranged attack and damage within 30ft.
Precise Shot
No -4 penalty for shooting into melee

Skill Points: (6 + int mod + 1) x 4 = 20
*Climb STR 0+3=3
*Hide DEX 4+4=8
*Listen WIS 4+0=4
*Move Silently DEX 0+4=4
*Search INT 4-1=3
*Spot WIS 4+0=4
*Survival WIS 4+0=4
*Swim STR 4+3=7
Spells: None

Gold: 40.8gp
Clothes: Traveler’s outfit (1gp)
Armor: Leather (10gp) +2 (DEX MOD < +6)
Weapons: Sword, short (10gp) 1d6, 19-20/x2 [Pierce]
Shortbow (35gp) 1d6, 20/x3 [Pierce]
Tools: Rope, silk (10gp); Waterskin (1gp); Bedroll (1sp); Flint and steel (2gp)
Ammo: Arrows x40 (1gp/unit) → Quiver

Bio:

For as long as she could remember, nothing ever felt as right as a bowstring in her hand. Nobody else seemed to understand. Even her older brother thought she was a coward.

After all, only cowards didn’t dare to go toe-to-toe with blade or fists. Only cowards sought the ‘edge of the world’ as a safe haven. (Skrae had learned to swim when she was rather young). Only cowards survived the way she did. Traveling had become her way to cope.

She got by, killing animals only as needed, and wandering around as a ‘restless spirit’. That’s how she had always felt. It was often that she would find herself picking up some kind of odd job – eradicating vermin or the such. It never particularly bothered her, but she always held hopes of finding a place to settle down.

Skrae

Islara antiraven